EN FR ASM TEA RUM MOBILE 720x500

Tea & Rum

Take control of the island and become one of two winners: the new Pirate King or the Governor. You can even be both!
Players 2-4
Age 14+
Duration 60-120 min
  • CAPGTEAMU1 TEA AND RUM ML 3D RIGHT
  • CAPGTEAMU1 TEA AND RUM ML LAYOUT
  • Tea & Rum
  • Tea & Rum

Loyalty to the Crown or Rebellion of the People?

In Tea & Rum, your goal is to take control of the island and become one of two winners: the…
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Skills you'll use

  • Strategy

    Succeed through critical thinking… Think. Plan. Win!

What's in the box

  • 2 Player Aids
  • 3 Plastic Trays
  • 1 Contracts Board
  • 1 Allegiance Board
  • 1 Reputation Track
  • 1 Trade Board
  • 12 $10 coin
  • 12 $5 coin
  • 50 $1 coin
  • 148 Victory Points Tokens
  • 4 Action Boards
  • 16 Action Tiles
  • 1 First Player Marker
  • 30 Captain Cards
  • 18 Contract Cards
  • 10 Allegiance Cards
  • 6 Starting Endowment Cards
  • 9 People's Wish Cards
  • 9 Ship Cards
  • 75 Building Cards
  • 5 People's Wish Reward Tiles
  • 16 Worker Pawns
  • 4 Star Pawns
  • 4 Population Pawns
  • 4 Player Boards
  • 4 Chests
  • 24 Warehouse Expansion Tokens
  • 22 Yellow Cubes
  • 22 Brown Cubes
  • 22 Gray Cubes
  • 12 Barrel Pawns
  • 12 Tobacco Leaf Pawns
  • 12 Cannon Pawns
  • 8 Automa Tiles
  • 1 Action Order Board
  • 2 Player Tiles
  • 6 Victory Type Cards
  • 1 Rulebook
Tea & Rum

Game details

Loyalty to the Crown or Rebellion of the People?

In Tea & Rum, your goal is to take control of the island and become one of two winners: the new Pirate King or the Governor. You can even be both! One thing is certain: you don't want to end up among the losers...

To achieve this, you have 5 rounds to wisely place and remove your Workers, manage your Resources, and implement the strategy that best serves your ambitions.

Angering the Crown or the People could compromise your chances.

To win, will you prove your loyalty to the Crown, or will you lead the People's rebellion?

Tea & Rum is a strategy game where every decision counts. Two types of victory points coexist: BLUE VPs represent the prestige of the Crown (victory as Governor) and RED VPs represent the support of the People (victory as Pirate King).

This dual scoring means a game can end with two winners... and just as many losers.

Across the 5 rounds, you place or remove your Workers on the Action Boards to Build Buildings, Hire Captains, Fulfill Contracts, or Trade Resources.

Each round ends with the People's Wishes being granted: those who best meet expectations (Hygiene, Security, Entertainment) receive valuable rewards.

As soon as a player reaches 8 Blue VPs, they must secretly choose an Allegiance to the Crown and hide their victory points. The tension rises...

Tea & Rum also features a 2-player mode with an Automa and a unique mechanic of gradually discovering the final victory color, ensuring intense games until the very last second!

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