Star Wars Super Teams

A strategic and fun race for the whole family, in which your team will try to cross the finish line with all its ships.
Players 2-4
Age 7+
Duration 30-45 min
  • Star Wars Super Teams
  • Star Wars Super Teams
  • Star Wars Super Teams
  • Star Wars Super Teams
  • Star Wars Super Teams
  • Star Wars Super Teams

A strategic and fun race for the whole family

A strategic and fun race for the whole family, in which your team will try to cross the finish line…
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Skills you'll use

  • Action

    Games where you grab, stack, move and more… Act now, win later!

  • Strategy

    Succeed through critical thinking… Think. Plan. Win!

What's in the box

  • 1 Game board
  • 48 Movement cards
  • (12 cards in each color, numbered 1 to 6)
  • 20 Bonus cards
  • 4 Team cards
  • 8 Ship figures (2 in each color)
  • 1 Rulebook
Star Wars Super Teams

Game details

A strategic and fun race for the whole family

A strategic and fun race for the whole family, in which your team will try to cross the finish line with all its ships.

Choose your cards carefully and watch out for other ships, as they are likely to sabotage you. Move quickly, slow down your opponents, overcome obstacles, and hunt for bonuses.

How to play

  1. Each player receives 2 ships, which they place at the start, a team card, and 6 movement cards.
  2. The active player plays a movement card, which indicates the number of steps. The ship that matches the color of the card played moves. So you won't always move your own ships. It can often be advantageous to move your opponent as well.
  3. A bonus space gives the player a bonus card.
  4. A double space gives the player a choice: the character can stop at one of the two locations. These can be a normal space, hyperspace, an asteroid field, or a Mau black hole.
  5. To win, you must bring all of your team's ships to the finish line.

When all players have used their 6 cards, deal 6 additional cards to each player. When the deck is exhausted, shuffle the used cards and deal 6 cards to each player again. In a two- or four-player game, when both ships of the same color have reached the finish line, the cards of that color become wild cards. You can then choose which color they replace.

Hyperspace, asteroids, Mau black hole

  • Hyperspace accelerates the ship: the next movement card is doubled.
  • Asteroids slow down the ship: the next movement card is equal to “1.”
  • The Mau black hole returns the ship to the nearest normal space. The black hole can only be avoided with a high-value movement card.

Team play

If there are four of you, you play in two teams of two players. When you draw a movement card, you can always bring in a companion who will be useful to both of you. The game also includes bonus cards that can be played during your turn or during a teammate's turn. Bonuses include an asteroid shield, a speed bonus, and many more.

Every man for himself

If there are two players, each player plays for two teams of two ships each. If there are three players, each player plays for a single team (the extra ships, team cards, and movement cards are returned to the box).

Star Wars Super Teams includes unique 3D ship miniatures: X-wing and Millennium Falcon, Star Destroyer and Death Star, ZID fighter and upgraded ZID, Jedi Starfighter and Tantiv IV.

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